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The analysis of the reason why Warcraft lost so many players
Why loss of 1.7 million players? First one basic reason: this game is not a new game, want lots to attract new players was impossible. Regardless of how storms powder brag, WOW Gold had already lost that year OL games undisputed dominance on the market, new competitors with new game modes, have not can only watch the top of its back.
Looking back to 05 years, WOW is a seller's market, who would say that the balance of 60 better than now? Who would dare to say more humanized set 60 games than now? Who would dare to say 60 various artists-maps-combat sophisticated design than now? Can say that WOW has been making progress, but progress is still insufficient to compensate for aging cause loss of popularity.
If you recognize this, BLZ, WOW needs most at this stage should be made to exhaust all means to please all players in the game, as far as possible reduce the wastage rate of the game. And this is what is WLK did a good job, CTM did a bad place. Looking at the changes of CTM, the world changed, of course, is good, but now can see doing tasks in the field of people? For old players to, play 1 to do the task again, but it was also a Sufficient, not enough to maintain player pillars of gaming fun.
And more important of is top content occurred major strategy errors, to PVE for cases, pursuit so-called of "challenging", whatsoever no considered to now still left in WOW in the of players has has most are lost has had of passion, also no awareness to on most players for, copies is just brush equipment of local, one-sided improve copies difficulty, especially BOSS skills of complexity, led of fault-tolerant sexual very low, has beyond has zhiqian any version.
BLZ pursuit so-called of started easy proficient in difficult, now of problem is so-called of started easy just basic operation does not difficult, and proficient in is very difficult, needs master large data, cooked back all career large skills, knows observation various BOSS skills, society using large UI, no at least a years above of WOW age fundamental proficient in can't, and now of environment Xia, does not proficient in on no a tiny bit of land, this is achievements party, GS party exists of soil, wanted to wanted to had TOC brush pigsty, 3 brush toilet, The boss is around 5, equipment and GS who cares? Regardless of g is called, at least for beginners provides an unparalleled access to opportunities for themselves, capable of delivering reference with its own target.
Now with the fault tolerance of, any 1 human errors are completely crash, each team League threshold tight, did not dare let the novice low playing casually involved. G is naturally can't survive, BLZ also did not provide any concrete and effective measures to promote the exchange of players at all levels.
Copies fault-tolerant sexual low, battle complex, playing up tired, and fall also with mass of, good equipment and difference equipment of difference is just several digital Shang of differences only, this all while is in consumption core players of game will of, so long-term stability and has stability contacts networking and stability team of players also increasingly too much, AFK increasingly more and increasingly fast, and new players and low playing is see does not to progress of hope, even is wanted to training, also because 10 people 25 people total CD and not line, thus, 25 people breaking up gradually of cheap wow gold disintegrate, being replaced by small groups of 10 people, originally as an important platform for internal member of the Association of players losing ties of interest, can only rely on grade BUFF linger, exists in name only.













